Welcome to my thread! I'm Taylor Payton, and as the thread title states I'm a 2D Artist working predominantly in the fields Illustration and Concept art. I've 3+ years experience as a freelancer, and 6 months experience in-studio. Website: www.taypayart.com Contact info: SKYPE: Taylorpaytonart PHONE: 952-564-1062 …
People are attacking protesters now. This is going to get bad, me thinks :( Man tries to stab protestors: http://www.kob.com/article/stories/S2339751.shtml?cat=504 Chemical Bomb is thrown into the center of Occupy Maine Camp: http://www.pressherald.com/news/Chemical-bomb-tossed-into-Occupy-Maine-encampment.html
Oh wow, I just (nearly) finished one of these axes last week. I love these concepts. I'm tempted to try a second one now! Might as well post my first axe, it just needs the little ribbon knot and it should be done. 564 tris, 512x512 diffuse texture
It could be that you had Unwrap set to channel 3, then pressed "save settings as default" in the edit window menu? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-A7CC32F5-40BE-4DE5-A364-05E7986D4BA-514.htm There's an INI that saves these settings, the file unwrapuvw.ini in the plugcfg directory. Try deleting it.
http://filmicgames.com/archives/547 http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/ Its measurable. IMO having worked with a PBL system - in a 8 bit workflow its ridiculous to clamp the values like they typically are. You end up with maybe 15 values to express the variation in spec and…
Nice design!! I suggest giving the cable more edge segments. Its the only part that looks a bit low-poly right now. Also I would make the orange color more bright and saturated. Since its not a camo look anyways I suggest using that to draw extra attention. The cable ties could be improved further IMHO:…
Listen to EarthQuake, reflectance is going to become a lot more important in physically based lighting models. They are starting to become very popular, Killzone 4 and Konami's Fox Engine are some of the engines starting to use it. Specular is first used to determine material, so use large patches of solid values on…
this looks really good man. I love cutlines and the barrel was done nicely. I do think the bevel of "454 Casull, RAGING BULL" is a bit strong. If it is a displacement map I would lower the intensity a little bit and blur it so it looks a little bit softer. Just subtly so it is not so hard.
Do we have to use every space available? Anyway re-did the male. Its tris-244. So happy with the poly count. And here's a new character I made. It's a cowboy. I'm good with the way I have cut his UV. Was making his texture but it looked crappy so left it.
And that's why Polycount is one of the best corners of the internet. This piece gives me artistic wood, @jonas-144. And the fact that there are so many people offering little critiques is testament to how a lot of people want to see this completed with you :) Edit: For the record, I quite like the blown out lighting as it…