You've got some cool stuff going on, I especially like the feel of some of the skin--there's some good details going on in the high res. The eyes are super flat and plastic feeling. You can check out how they created eyes in this tutorial for Marmoset: https://www.youtube.com/watch?v=jfAx4ucKXPY Go to 51:45 for the section…
ohh yeah i should of added that. honestly at the moment i would love to work on hand painted style that you see in world of warcraft and wild star. creating stuff from props to fully rigged characters. however they don't have exactly what i want but there were a few tutorials that i seen that should give me the skills find…
Not only would I keep the bolts in the normal, I would increase their number. Aircraft tend to have their panels heavily riveted to prevent accidental dislodging and causing some catastrophic failure. See these refs: http://www.composite-arf.co.uk/images/p-51%20wing2.jpg http://flickr.com/photos/m2w2/272079723/ Any small…
Can anyone update me/us with some Substance Painter painting over udims beta review?? No one is talking about it. They are supposed to release SP 2020 at some point this year, but already some lucky people are experiencing the beta feature. Does anyone know is this is challenging MARI ? I had to learn Mari Non Commercial…
Hey Kasigawa, I'll list a few things that investors look for: * A game demo that demonstrates game play. * A financial plan that shows they will make their money back and more. And shows how and on what you'll spend the funds. * A team of experienced people contractually obligated to this project. * A list of patents you…
I'm working on a game that is doing it, but we won't be out for a long while... I can confirm it's definitely a sweet methodology though. and it let's you make badass metals! :D In my shaders for this system the "gloss" is referred to as "roughness". It's stored in the alpha channel of our full-color specular maps. It's…
Yea that's why i was asking what it was for. I didnt see any place for health or weapons or any kind of game play info. The whole thing just looks kinda generic to me. There are some cool things you could do with those radar screens (instead of those old school looking radars). Using references will go a long way.…
They are supposed to give a 60 day notice, and because they openly violated these labor laws they will most likely settle out of court or lose their class action lawsuit against them on behalf of those let go. If they do lose, there is a good chance that the employees will be entitled to 60 days pay + damages in relation…
the "highlights" are really a side-effect of how SSAO works. Yes one could take care of it and remove it, but as mentioned, it does add more contrast to the shading... A prequel/similar effect to SSAO is this paper: http://graphics.uni-konstanz.de/publikationen/2006/unsharp_masking/webseite/ which also illustrates how the…
So my favorite part about this work is the colour contrast from the main focal point (the tree) and the background. And the stylized texturing looks nice! Things I would focus on working on is the lighting and the composition. Right now the lighting is very even all over, so it makes my eyes bounce around all over the…