It doesn't look like you're using the step function in your shader, and it's absolutely necessary to make the sharp shadowing. They mention it in the GDC presentation on this slide: So you take the dot product (also called "scalar" product) between the vertex-to-light vector (going from the vertex to the light position)…
That's better. Those logs and sticks need to be at 0.5 as well. Generally values lower than 0.5 are when you're recreating micro occlusion or distance based specular modifications. Other than that you should have a uniform 0.5. I think you've reached a point where it just takes a good amount of tweaking until the whole…
I added an expression to the model and also changed the color grading in Photoshop, gave it an overal warmer tone. Found the bug for the stiches, the normals with a strength of 1 was too much so it causes artifacts. Did lose some details on the leather parts now that I lowered the strenght to 0.5, but overal I still like…
Had a quick play... setting colour profiles doesn't change anything. Copy/pasting a 0.5 grey layer into any of the RGB channels results in it becoming darker (each channel recieves 0.42 grey). Tried that on documents with colour profiles and ones that weren't managed, same result. White and black still stay 1.0 and 0.0,…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
This can't be true, or we are not talking about the same thing. Performance wise, placing a mesh with 1 000 000 triangles in the scene, will not give me the same performance if I would place that same mesh 1 000 times in my scene. Harddrive: The mesh will of course only be taking up space once on the harddrive, since you…
I've tried changing the attenuation on the omnis. I went all the way down to .005 on some of them, then deleted most of them to see if it made a big difference. I couldn't tell anything. There's so much stuff in the omnis to change, that I couldnt figure out what did what. I changed the near/far atten, and the decay,…
I couldn't find a similar thread so thought I would ask people what they thought was an under used modifier or feature (or an existing oe used in an unusal way) in 3Ds Max. One I stumbled upon was the similar button. You can select a set of faces then click the button and it selects all similar on a mesh. Very handy when…
UpUpStart is hiring an Environment Artist to help with the creation of a Mobile 3D side-scroller. The position is a paid salary position, and will last 10months with a very high chance of a sequel or new IP. Our team is run by game industry vets that have experience shipping addictive, beautiful, fun and massively…