Hi Florian, Thanks a lot for the tip! You are right. This will work great! I tested the new features on my latest batch of sculpts and it worked flawlessly. The above addition will only make it better. It's great it already exists in the app. On a side note; Do you have any type of buymeacoffe or fiverr etc profile? I…
I'd start by blocking out each connection and bolt hole, and work from those cylinders out. It is just soft subdiv like connections between those different points.
Meant to post this update sooner, but Pounce! has now been submitted to the Rookies :) Our post contains various detailed breakdowns of our work for this project, so we hope you'll enjoy viewing our work! https://www.therookies.co/entries/33524 Also attaching our updated trailer for this submission ^^…
I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.
Wish I would have figured this out sooner. Here's a simple way to make a walk cycle that doesn't require mirroring and will work with any rig and doesn't require plugins:* key walk cycle on one leg * set curves to infinity cycle * select keys in graph editor → copy * paste keys to opposite control * ensure pasted key curve…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
Claymore Games is looking an experienced Technical Animator in Unreal to work on the last stretch of Commandos: Origins. Watch our announcement trailer here: https://www.youtube.com/watch?v=E2Ima39eaI8 Apply via: https://jobs.kalypsomedia.com/en?id=68f939
I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work…
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…