Nope, its 6 bit. See here in example. http://www.geocities.com/icecow88/970p-dithering-en.html More reliable source http://forums.anandtech.com/messageview.cfm?catid=31&threadid=1745344
Here is an easy example that shows the problem I'm refering to in general. I also included the files with texture so you can look at it in the program if interested. Thanks. Alex box01.zip
Wes Anderson is another one. His movies always seem really thoroughly thought out, from the characters and their quirks to the sets and costume design. The Royal Tennenbaums being a good example.
This model is much more interesting. Just watch your polygon distribution. For example, there's a lot of smooth arches, but the ground level, curved borders to the walkways should be smooth as well (not so polygonal)
hey @coolguyslims Do you know that there is already a node in Unreal that does a world aligned blend for you? It's called "worldAlignedBlend" It looks like this: And the neat thing is that this node is just a connection of other nodes. So if you want to see how it works you can double click on it and see inside it. For…
atm maybe blocked? by the "Great Firewall" though there's always an option too circumnavigate censorship via VPN servers, as an example cyber security sites like Comparitech, for instance provide actively updated info.
Here's a simple example, from left to right we have: High poly Low poly Low poly with regular sub-d and displacement map applied And this is the baked height map. Note now the vertices in the low poly mesh create darker values, this is because they extend past the surface of the mesh. When the result is displaced, these…
I've just noticed that when I'm on the news page I am logged in as someone other then me. Here's an example: I'm not sure if I am actually logged in as this person or if it just says so but I do think this needs a fix :poly111:
I'm new to modeling and everything and i just started my first training project but im having a problem:I unwrapped mesh and put just a purple texture for example and some parts of sword dont get texture..how can i fix it
hey guys, Is it possible to import my own "stress" masks into the quixel suite? The standard maks are cool but they are heavy repeating on bogger surfaces. For example the dirt "mask" i would like to change the mask to a own bigger one... but how ?