Hi everyone! I realize Polycount is mostly an artist hangout, but I thought there might be a few programmers who check out these pages, or some of you may know someone who's interested and can pass the message along. We're looking to hire a programmer to move our game Brutal from a Video Concept into a playable demo. (If…
This is a passion project of mine mashing the Dune Universe with the Spaceballs Universe based on the two following concepts: The basic premise was to redesign the spice harvester from Dune to look like a gigantic mechanical comb. I am not 100% satisfied with the end-result, but I feel like I have captured my original…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS1 - Yes, Cinema 4D works very well for a game workflow if you know your Software2 - No, you 99% won't get…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
okay say you have an unnecessary edgeloop on a circle. you select the loop, press backspace. yay the edge is gone!, you go into vertex mode - and OH NOES, the vertices of the edgeloop are still there so if you had pressed control + backspace, it would delete the edge and the corresponding vertices - saving you time
If it keeps rebooting and no BSOD, it's because you didnt specify "no reboot" on error...which would've helped trace the faulty hardware. Boot into safe mode, go to control panel>system>advanced>settings: under system failure there's a box that says "automatically restart" uncheck it. Now reboot, let XP do its thing and…
Just had a look at your file. All the selected faces highlighted in blue have no smoothing group assigned. You need to do this before export. And when you export make sure to check 'smoothing groups'. To assign smoothing groups to all faces go to face mode in editable poly>select all faces>go down to the polygon:smoothing…
Perfectblue - nope, painting over greyscale is tedious, i find it requires too much effort to get the results i want, i essentially have to repaint the picture entirely because i dont like mediocre job layer modes achieve. Working in monotone is relaxing though. Thanks a lot for that paintover dude, it almost made me want…
Holy collision issues batman! There are way too many collision bugs that seriously hamper the fun in the game. From getting stuck behind pipes to getting pinned between usable objects, it was just a mess. I wrote up some feedback on the issue. One major usability note is the fact that its damned hard to tell what objects…