Although Savage is right that you want to make them as snug as you can, you also want them to keep the same pixel density. So be careful to make sure no one piece is getting a lot more UV space than another. It's fine to give more important parts a little more space when needed (especially if it's something that the player…
hahaha its funny how everyone is ripping on batman begins, I think its my favorite of the 3 then dark knight and then this one. the biggest problem I had with this was the total lack of batman for most of the film. when I saw begins in theaters I was just about shitting my pants with glee the 1st time I saw him yank…
It's interesting all in all, needs texture work. If your looking for crits I'd have to jump on board with the design needing work. I'm not reading the elements of the sword as a complete package. The mood for the handle is very civilized, almost royal. The blade is chaotic, rugged, really savage. The runes are not doing…
Hi all, first time posting :) I recently had my first item integrated in-game (http://steamcommunity.com/sharedfiles/filedetails/?id=141913681&searchtext=) And I'm currently working on the second piece of the "set", but I'm working painfully slow as I'm still fiddling with the tools (zbrush / blender / xnormal / gimp ).…
Hello guys. We are looking for 3D artist especially - someone who can make textures, we already made few good sets in Dota 2 workshop and we work in a team called SAVAGES http://steamcommunity.com/groups/Savages1337 some of our guys stopped to make models, and some don´t have a time, We just have (NOW) 3D modeler , 2D…
Lookin nifty! I don't know if there is more a set description acording to lore, or the contest, but what about adding a snakelike tongue of some kind? Or some long nails to make her more savage looking? I agree with the scales, they should definately be tightly interwoven like a real snakes, and that will also provide…
Jelmer, those guys are seasoned game developers with many years and shipped titles under their belt, not to mention sucessfully having built a game engine from scratch before for Savage. Not quite the same thing as a hobbyist. They're also well funded now with more than 3 people working on the game (as was always their…
oXYnary, really digging that Russian stuff... Some more heavier stuff: Prolix - The savage [ame]http://www.youtube.com/watch?v=V0_cUwoSxHo&feature=channel_page[/ame] Redco - Naspar [ame]http://www.youtube.com/watch?v=JljrlKiKQuI&feature=channel[/ame] Cooh feat. CA2K & OTM - Like An Angel (VIP)…
Thanks for all the positive feedback everyone! It really means a lot. :) So, I have a question. It's about the Anisotropic lighting model within UDk. I've read the articles on the UDk site and I've read as much from this and other forums. I've yet to find a complete solution or answer. I'm mainly curious if their may be a…
@Leto Thanks! I agree completely that the turret could easily compete with character models, since it has such a complete humanoid form now. I was planning to use a pretty limited color pallet, mostly in undersaturated browns and greys with relatively few pops of color to give it plenty of "visual rest". Any other…