This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
Hmmm now that I've rewatched it I realize I spent WAAAAY to much time on this I h=guess that was the lack of sleep... I kept on turning around the model doing nothing Just rewatched the script til the mouth detailling part, saw no error... Weird. I don't know zscripts in and outs hence I might have made a mistake…
Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
Hi Guys! I just read about garbage collection and it seems "OK" that maxscript reserves more and more memory with every script-run. BUT i wondered why this small scripts counts the rollout numbers up and up... Script:( rci = rolloutCreator thename "test title" rci.begin() rci.end(); print rci.def) Ouput after 1st…
Sorry for the delay. Got caught up with some stuff, anywho here it is. I've included a GUI version of the script and also broken down the script into individual scripts to throw into marking menus and add to hotkeys. Download Here. Installation: 1. Download the .mel file. 2. Place it in your My Documents/maya/scripts…
Hi, my name's Henrique EdMX montanari and i m a rigger and animator. I wrote a facial script with blendshapes based. I think it can be very usefull for you. I m also working on a facial script wich has almost no blendshapes. If you have the shapes already, i thnk i can do it pretty fast. My website is…
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info).…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
I appreciate the door glass, it looks neat though. I have to get used to the "script like", name logo of the building otherwise this is turning out alright. This is cute interesting and i'd like to see more when you got it.
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…