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Re: I need a Blender scientist for alpha texture rendering
Reply by
AsaNYC
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Aug 2013
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Technical Talk
Keep an eye out for Ton's further explanation in the comments. http://www.blendernation.com/2013/06/17/blender-roadmap-2-7-2-8-and-beyond/
Re: [Beta Closed] Beta Status Update and Giveaway!
Reply by
RasmusBagner
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Oct 2015
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Quixel Megascans
It would be awesome to be using Quixel suite 2 on my current enviroment. See the difference in quality from 1.8 to 2. Sign me up please
7 results
Re: [W.I.P.] RoboCop 2 - Cain
Reply by
Monolith
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Mar 2011
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3D Art Showcase & Critiques
Finished the right main arm: CloseUp: Moving on to the smaller left arm with the Pincer... ( Just 2 more arms and the Shoulder Cannon... Just 2 more... )
4 results
Re: [Riot Art Contest] - Kassadin Redesign
Reply by
Darknavigator
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Oct 2014
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Riot Art Contest - Character Art
New Facebook votes make the tally- A-1 B-2 C-2 D-5 E-6 Wow E moves into the lead position.
2 results
Re: The Witcher 2
Reply by
Pseudo
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May 2011
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General Discussion
I haven't played the first witcher game so I'm unfamiliar with the series. How does the Witcher 2 stack up to Dragon Age 2?
27 results
Re: Substance - Baking Problems
Reply by
Obscura
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Jul 2017
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Adobe Substance
For this one, I would recommend 2 uvs and 2 materials. There is also that option that won't allow different materials to bake ontop of each other. B)
Re: Toolbag 2 is on Steam! | Marmoset Toolbag 2 | News & Announcements
Reply by
Drew++
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Feb 2014
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Marmoset
@allaze-eroler & @TeriyakiStyle : Do you guys at least see things like "Dota 2 Specular", and "Dota 2 Diffuse" under Reflectivity, or Diffusion?
162 results
Re: Hi, haaave you met ted?
Reply by
slipsius
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Jun 2015
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The Q-Branch Quote game!
Person 1: It's good. It's good that it hurts. Person 2: It's good? Person 1: It's good, yeah. Person 2: Oh well then I'm fuckin' fabulous.
2 results
Re: Jinx, the loose cannon, Tits WIP
Reply by
Abrvpt
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Feb 2014
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3D Art Showcase & Critiques
Looking good ! But even if she's stylised, her legs are rrrrrreeeeaaaally long... 2 to 5% shorter might be nice... just my 2 cents though.
6 results
Re: blending tileable textures
Reply by
passerby
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May 2012
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Technical Talk
why cant you use 2 textures? also yes you could do multiple UV's and blend between the 2 uvsets with vertex paint
2 results
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