Yeah subd requires a twisted evil mind (no wonder why perna excels at it) , less intuitive than zbrush or booleans for defining shapes. Zbrush comes to a point where doing a hard surface mockup is as fast as subd, kinda like boolean. Not forced to focus on shape and topology at the same time. I don't see cheating here,…
Dear folks, I was thinking about modelling a simple canister. The basic form is quite simple using subdivision modeling. But how to implement these cavities? More detail could be used on the base model, but this will degrade the managebility of the main simple form, espacially if the cavities are just on one side, loops…
Hello Polycount Forum, I was wondering if you could give me a hint on the best way to cut out a shape like this in a curved surface like a cylinder whitout deforming it. This is suppose to be a chrome material so any deformation in the vertex shows up easy :/ I tried to do it from a low poly cylinder runnnig some insets in…
Couple of options. -Make the cuts, correct the horrid topology errors you'll get and add more geo in the process. EDIT: -cut the lines, make several copies of the pre-sub-d mesh you have, then delete the rest but the panel you want to keep for each mesh, fix the topology so the edge loops terminate on the end well and the…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Hi guys, I’m a bit stuck one something that probably all of you find laughably easy. I’m in the process of modeling a shoe that has some rather tight curvature on some edges. I’m trying to get by with as few base polygons as possible to keep a smooth surface. If I just straight up model the section without looking at the…
No need for that tbh. Now you've picked let's say 40 segments. so the 40 segments means. 1. You have 40 lines (edges) going around in a curve. 2. i want you inbetween one of those edges, cut in /add another Segment, doing so, you already have "support loops" from your original cylinder. Following along? 3. Check the…
Hello - new here. I've been consistently running into a problem on my current model where geometry goes from smooth to hard, but I'm not sure how to handle the transition without sacrificing one or the other. Here lies the root of the problem - I need this 90 degree angle to be hard, but doing so distorts the cylinder I'm…
Hey friendo. You're gonna learn some math here, sorry. I see you didn't get the help needed, so here's a lesson in patterns. Identify the largest repeatable pattern. In this case, i'm able to pizza this boi into 6 pieces. The base angle for this pattern found by 360°/6=60° Now to break down one of these 60° slices. I do…
thanks everyone, :) @throttlekitty but your example will show the seam if you bake it right ? when I try transfer normals it's not working, but it's fine with flat surface. I added more geometry and it's do the trick like the image below :) so this method only works if I really want a perfect bake. otherwise will show the…