hi everyone :) I'm a beginner here, I'm currently in 3D school at CDI college in Montreal, Canada. I wanted to share my latest homework, we had to model, light, texture and render a product of our choice as if we were doing an add. we are approaching demo time and I'd love some feedback :) do you guys think this is good…
I wrote on my post on artstation that I bought both the body and the head from 3Dscanstore to push my realism level. It's hard to make a head more realistic than.. a real head. It is not unusual for studios to used scanned data, so why not use it for personal projects and portfolio? It is another resource like textures,…
Working on a new project and thought I'd share a character concept model. This is done within Blender 3D w/ cycles and is mainly testing compositing and lighting effects. Hair has always been a struggle for me, so any thoughts/critiques are definitely welcome. Feel free to see what else I'm working on:…
Finished this a month or so back, it was a school project for my first semester. I made it in 3DS Max and rendered it with Iray(top) and Mental Ray(bottom) I very much prefer the top. the only textures on here are copper with a rose tint for the mass of the helmet and copper with a yellow tint for the detail. I plan to re…
After years of failing, I'm finally starting to get the most minor hang of 3ds max. I started with literally the simplest not-totally-trivial model I could think of to test myself: The Ingram Mac 10. Here is my progress so far, which I'm honestly fairly proud of. Critique welcome, and please let me know what you think of…
Still working on my mythological figures :D I just got an image of the 3d print from ownage and wanted to share. The bakunawa is from Philippine mythology, a sea serpent believed to be the cause of eclipses. This will be a limited run of 4.5" figures in grey resin with a glow-in-the-dark moon at $60 each. I haven't quite…
大家好~ 我完成了2016年的第一个作品,从中我也学到了很多,希望你会喜欢! Hi all~ I finished my first work in 2016, and I learned a lot from it, I hope you will like it! Please click this link to 3D preview: https://www.artstation.com/artwork/r0O2J or https://skfb.ly/OSQU Thanks!
Hy there fellow polycounters, I wanted to show you what i´ve been working on the last few months during my free time. I modeled the entire scene in 3ds max and used Zbrush and NDO for the details. Except the vegetation, which is from Epic´s Kite Demo I´ve created the whole scene by my self (modeling, lighting, texturing,…
Hello, this is my first post in your great community and I don't know if this is the right thread, if not please correct me. I've been working on my first ever 3D project using a basemesh I've found through the PCount wiki. I'm trying to come up with some interesting shapes using poly-groups, panel-loops and some random…
I've been doing 3D for around 5 or 6 months now, mostly doing low poly modeling and animation, directed toward games. This is my first attempt at sculpting (using Blender) and at using Substance Painter 2. Both are fun! This is the retopologized version (10k'ish faces, excluding the armor pieces) with textures. Organic…