Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).
Obviously not, but this is why I said its a bad example and the point was the shape. This was the best example that I could find quickly to show the DIFFERENCES.. I don't know anything about their actual names.
Take a look in the example map that comes with UDK. There is a trigger volume there. Essentially take your builder brush, make a trigger volume, then just hook it up in kismet using the example map as reference.
Rage: If you create a primitive and convert it to Edit_Poly then it WILL be quads/polies. For the Sphere in my example I had to manually triangulate it to show Shimmer an example of how I go about quadrangulating a model.
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
aha, ok, it is much clear now to me, thanks. As for the purpose, i would aim something simpliest it can be. For example to be like some character in the World of warcraft strategic games, something like that. Or age of empires for example.
wasker im doing fine too man :P... i do have a job. Nut that pic is a terrible example as it is all monochrome. But there are lots of guys like us working. I heard hawkprey is colourblind for example.
Thanks for the example Enodmi. I am sure it will come in handy. I tried it on the head and it didnt come out as clean as your example. I hope that day come soon :P Mite send pixologic a email :)
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
I think this looks great so far! It would help to show your model shaded, rather than only in white/wireframe. For example here's a great way to show off subdivision surface models: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also, this article is an excellent read on…