I appreciate the honest and thought out replies. I'm glad that Polycount is not somewhere to hear people flip out when a woman comments on the boobs issues. So thanks. JadeEyePanda: I can get behind the "express yourself" route. As artists, we breathe via creativity and having the freedom to make whatever you want is your…
hello guys. for the last three weeks im suffering with 3ds max baking my normal maps with problems. the funny thing is that i even tried xnormal but im still getting the same results. so basically i get flat normal to the center of my object's map and around the edges i get weird shadows like its distorted or something. I…
I would like to share my updated "European Nature Set". It consists of several free to use (for non-commercial use) vegetation models for your projects. It was developed for usage within CryEngine2 but a lot of people from other engines are interested in it too. So I decided to spread the news also here. A downside from my…
I have started learning high poly modelling and I am running into a modelling issue which I think that there must be a easier en better way to get around to. I hope that somebody can give me a tip for this. Here we go... Often I have a poly that is at a "weird angle" and this poly I want to add some new edges to. Here is…
Do you guys have any defined hardware upgrade policy at your workplace? I'm at work right now over the weekend due to a home invasion at the flat, and in the empty office I notice that right now all but two of us artists are stuck with these crappy 22" Dell monitors, on which you can put a fullscreen flat colour and get a…
It looks like you have one gun metal that is on 80% of the parts, the whole gun and tripod is one material which I don't think is very interesting to look at. The materials them self look very cloudy and washed out. Take a look at the picture below Its a FN MAG, look at the barrel, receiver and gas tube. The gas tube is…
Aha, you were right it was my setup. There was a parameter that I exposed a while ago in my roughness and had adjusted in Unity. Moral of the story, if a substance isn't coming out as expected in Unity, add 'Check for exposed parameters' to the troubleshooting. Anyway, the material is finally 'working' as I more or less…
Hey this is lookign pretty good and it's really faithful to the concept which is awesome. A couple crits though: The wood is looking pretty flat still, the concept has some really nice red tones and I think you could push that a bit further. The blue parts have a bit more pink in the concept that you should try to add in…
Aye everyone! New update! Decided to go back and re sculpt everything yesterday. I was using a flat mesh to sculpt but I didn't have enough control over the edges and grout. So I sculpted one tile and turned it into a Insertmesh brush, dragged it out a bunch of times onto a flat surface, and then did additional sculpting…
Here's what I meant by bleeding. Rust/impurities bleed from the metal hoops into the wood cracks on either side of the hoop, and liquids tend to seep into the wood there too, helping sell the fact that the two different materials have been touching for a long time. Your texture is missing this connection, making the metal…