Use bricks wisely I suggest to learn simple shape/form of rib cage and pelvis and how to connect them @bkost is doing is much better starting exercise then what you are doing , check his last few posts https://polycount.com/discussion/155970/bkosts-improvement-diary#latest
maybe i should be more specific. when drawing subtools on a PLANE, before i was able to control the zdepth of thsese subtools by clicking on an empty space of the canvas. ie lifting or sinking bricks into a plane on only z using the move tool. im not really sure how to do this with the new widget..
Hi Guys. I have a question: How to make dirt and decals on tile textures? For example, if I have a house with brick wall tile texture, how to add decals on that? I use Marmoseth 2 for renders, so I would like to hear answer how to use it in Marmoseth2? Thanks
I made some changes to the Brick Texture, mostly made it a lot smoother to get a little better contrast. I also Added a couple Assets and Textured them. The Light needs a lot of Works, they are pretty much all placeholder lights to just show in what direction i want to go.
@agitori If I remember right, Blend Layer shader feature just mixes another layer in the surface shader based on vertex colors. Suitable for stuff like dirt, or peeling paint on brick walls and so on. It seems to be used in Star Citizen, yea, but it doesn't have anything to do with deferred decals.
I think he sais "we just finished level 3, you need to tighten up the graphics a little bit" or some shit like that, but it is indeed priceless, put that guy in a real game studio, have him say that and then see a brick fly right in the FACE from the art dept.
Generally speaking hand painted shadows always look sexier when they're a purple-grey colour. The bricks look pretty cool, and the damage works well, (maybe a bit of green/yellow in the overlay would be nice). Other than that, the grout needs detailing with shadows and surface texture. Good stuff!
Wow! An xbox fps that you can actually see the main character WITHOUT a helmet on! Anyway... looks slick there, tex. The eyes look a bit odd though. They are consistent on both the male and female, so it could be a style choice, but they seem to be missing... upper eyelids? btw- love the super brick gun there.
The brick archway looks really nice! Overall, I'd say just keep adding more detail and deterioration. Some spots with green for the foliage and more tiny detailed cracks would help the pieces out a lot. They feel a tad too clean for the environment they reside in. Overall looks pretty good!
Good stuff I like all the movement movement/rhythm of the body and legs but arms are as stiff as they can be would you do me a favor and fix them Also please get a skull , head is not a brick its round , check your own forehead if you dont believe me