So, I've been trying a lot of things, but whenever I try to bake a clean lighting map with scanline renderer, I get always these strange light streaks. Is there a way to get rid of them?
When you model an object that bends, I want to bake the mesh by using a method similar to vertex or AO so where the mesh is bent, it is darkened so I know where the bend is on the mesh ?
Hey Polycount! Mini tutorial about baking made for friends. http://mathiascadyck.blogspot.com/2011/01/test-6.html You are welcome to check it out. Feed backs, criticisms and suggestions are greatly appreciated.
[ QUOTE ] I got a problem when baking my normal maps, I got small red dots that I can't get rid of. I have discover that small object can cause this, but now I really don't know how to fix the remaining dots. My cage don't cross these areas so I don't know what to do. Someone got an idea? [/ QUOTE ] 3dsmax can act stangely…
For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Hi there, I'm trying to bake a simple normal map from high-poly. I'm getting some wierd issue I can't resolve around the edges, anyone knows why? The edges aren't smooth.
I'm trying my hand at multi-tile UV mapping for the first time. To practice using UDIMs I've modeled a tank with 16 UV sets. I'm aware that Toolbag 3 does not currently support UDIMs but at the same time it is possible to use/render them in Toolbag. So, I'm wondering if it is at all possible to bake in Marmoset Toolbag 3…
Hi guys, I have this problem on all mesh i import into mari. While it paint a correct stroke onto the buffer once baked there's lot of strange artifacts ... Any ideas ? Thanks in advance. Massimo
Open Barrels, Trash Cans, Dumpters. For these things, things that have a deep -inside-, is it commonplace to separate the innards and move then away from the main mass when doing your baking? Or are there other workaround I haven't considered?
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…