For an example of a modular character design, check out Jesse Sosa's excellent example http://oldwiki.polycount.com/SkankerzeroModularCharacterSystem (the images aren't up on the new wiki yet)
Thanks for the replies, everyone. Modular seems like the way forward - back to work for me. Time for a pot of coffee and some Boards of Canada, I think....
My first foray into evironments and modular shizz, lots of problems so id love some feedback and critique please this isnt going to be the final layout, just lighting tests see if anything works
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!
Great execution on this one, and I admire the modular texture work done here. Thanks for sharing the process and breakdown on your blog; really cool stuff to read.
Architecture inspired by a real location: The Constanta Casino, Romania. Built with Modular Pieces in 3Ds Max. Rendered in Marmoset. More renders: https://www.artstation.com/artwork/e0kKXZ
not much progress just created a sort of map: https://www.youtube.com/watch?v=q5Y2d2ZwAAs next is doing the actual models but i'm struggling to plan out a modular approach cheers!
Hello! Finished this modular set of pipes. 1x2048 texture: Also, shelves (1x2048 texture too): Thanks for everyone for commenting so far! It makes all the difference =)