Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
so i'm going to try to work on this bust here whenever i feel the urge so i can try and level up, and figured i'd post my porkrest so i can learn something from you juicy melon heads. so speak up if you see me doing something retarded, k. he's based off a sketch i made years ago. pictures of ridiculous adaptations of the…
This movie was 33% stupid, 33% awesome, and 33%...something else... I'm curious how many here have seen it. "I want to say hello to my parents and my Kung Fu master, but they're all dead."
Progress as of last post: Original post: This project is to create a 2013 Ford Police Interceptor suited for usage in games like the Forza Horizon series, that includes body, interior, and mechanical components. This means that car will need to be LOD'ed to match the scaling detail used by cars in the Forza games; from the…
5TH Cell has an opening for a Senior Character Art Lead, who will contribute to several exciting new original properties. This position works directly with our Art Director, Lead Animator and Creative Director in visualizing the style and will oversee the 3D character art pipeline along with the potential of day to day…
Hello, I am searching for a 3D modeller and possibly an animator to create a fairly low poly 3D model and if necessary some items such as armor and so. We are creating a very unique 2D game for the iDevices and I am the lead programmer. The pay can be flexible i.e = full pay (agreed amount) or basic pay + royalty or % of…
Hello everyone! Really excited to some day hopefully get as incredible as some of you in the Quixel suite. I've seen such inspiring results it has really motivated me to make some major changes to my workflow. The problem with the current project is that the resolution of the texture looks blocky resolution 400/4k map/2048…
I've never fully understood UVW Unwrapping in 3DS Max. I went on a 3 year university course on Games Design and I was never really taught anything. Anyway, not going to get too wound up about that now if you guys can help me :) http://imageshack.us/photo/my-images/593/milkfloat.jpg/ I've created an abandoned milk float and…
Hello everyone, I am just about to finish this German MP40 for a client. Currently I am polishing the weapon and tweaking minor fixes - additional feedback is welcome of course. Polycount: 13.649 triangles Texturesize: 4096²