When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.
Hello, Alpha Mask not keeping back faces (cull back faces unchecked) I tried to use a transparency map but result is the same for material and object ID too. how can I keep in the maps back faces? Is there a way to render a transparent background?
https://youtu.be/7gMHH2Z5WeE A brief quick demo on new modeling tools i have been developing. Some useful selection tools and a Inset face tool which works with single side face shells. Tools covered: Grow Face By Angle Grow Edge Ring Shrink Edge Ring Face Fill Select Inset Face
I've been looking for info on what a degenerated face is; and how to fix degenerated faces in Maya, merging vertices with a extremely low value didn't work :(
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
I am modeling a character based on a concept sheet. Any critique or feedback (especially on proportions) are welcomed! I took some artistic liberty in the face because I really wanted to push the stylization and make her feel more like a blizzard character. Also including overwatch characters that I am drawing inspiration…
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.