Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to…
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to…
Hi everyone! I realize Polycount is mostly an artist hangout, but I thought there might be a few programmers who check out these pages, or some of you may know someone who's interested and can pass the message along. We're looking to hire a programmer to move our game Brutal from a Video Concept into a playable demo. (If…
Cold Iron is seeking an experienced Senior FX Artist to join our
world class team on our next AAA title for consoles and PC! Are you excited
about breathing life into characters, creatures, weapons, and environments through
awesome visual effects? Do you excel at using your technical knowledge and art
skills together to…
Cold Iron is seeking an experienced Senior FX Artist to join our
world class team on our next AAA title for consoles and PC! Are you excited
about breathing life into characters, creatures, weapons, and environments through
awesome visual effects? Do you excel at using your technical knowledge and art
skills together to…
Thanks Joost. I was thinking more on creating robot or weapon assets. Yea I kind off piled in stuff there without thinking about main focus. At the moment im looking to get part-time job so i could work and focus on creating some more steambots ,ofc better quality that the last ones, and some weapons. Maybe mechanical…
Ohai. Playing catchup a bit, at the end of retoping. Ladychick is done with retopo, have a bit left on the weapons. I'm at about 14k total as of now, and the weapons won't be adding much more (maybe 1k I'm guessing). I'll go through and delete some unnecessary edge loops before UVing too, just because...because. Also…
Here is the WIP for another taunt animation for the Dota 2 workshop. This one is a lot simpler and probably not as creative, but this was because his weapons can be interchanged with items that other people may have created that are larger than his current weapons. Any thoughts? or just like it for what it is? [ame="…
This would be the highest LOD game model. I haven't started on the normals yet. It'll be used as a hero weapon, lots of optional parts, so the polycount will be a little high. Usually I find photo reference, start with as close to an isometric side view as I can, and start building up from a simple cube. I'll use anything…
Done with the retopology of Grace herself. Next thing is to retop her weapons and then I can go on to the texturing. Right now she is sitting at 40k without weapons. I think her max will be 40k-43k. But I'm going to start removing more topology where I know won't be needed. I'm trying to model her as if this version will…