With the sub-d preview turned off it looks normal and fine. I can drag the verts and face out and it's all attached and welded. Stupidest thing ever! Nex looks good, but when the department is paying what it is for Maya already, it's hard to justify purchasing tools that should already be working. It's a shame Autodesk…
This seems to be a meat vs. non-meat issue. There is a huge difference between "slaughter" and "battle" "Meat games" always portray combat as slaughter, Violence for the sake of being violent. while trying to convey that they are only for super "mature" folks. Often wanton bloodshed, decapitation occur without warrant or…
Hmm, been really looking forward to the game, and the MMO part had me excited too. But that was when I thought it would be free (ie. fun long term multiplay for free over paying for possibly sub par MMO). The levels are generated randomly a la diablo, so I'm wondering what will be warranting a subscription. Random quests…
i use a bamboo at home. does the trick from a functional standpoint ( though i really miss the app specific settings of the intuos. fuck you wacom for leaving that out of these lower priced models ) so i feel little need to upgrade to an intuos 4 exceeeeept that the fucking little shit drops out ten fucking times a…
I've been working on this for a class this is our first time modeling in high poly Here's the reference (in this class we're not allowed to use our own concepts so i found a concept by Dan Scott off his art website): Here's the High poly all together Here's the exploded view And here's the low poly exploded view that I'll…
Hey all! I graduated in June and have been busy searching for a job since then. Figured I should get another review of my portfolio to see if there is anyway I can improve it. You can check it out at: http://www.evanhudson.com/ Also, not sure what the industry standard is, but I've done a few art tests so far, and after…
What you actually want from a recruiter is a relationship - they contact you, find out what you do, what you want etc.and then they match you with suitable roles they have in their list. They'll know a role is suitable because they'll also have a similar relationship with the people they're recruiting for. The thing is,…
With my mech I used the same cubemap and all post processing shut off in both TB2 and SD4 and all of my colors were off in some way. I haven't opened those files in forever, but I have just been living with the assumption that there are differences in the viewport that warrant the artist to just view their work in the…
I wasnt trying to say you were wrong, because you arent. Your example was quite clearly an observational mistake on my part, I just thought that your particular examples warranted further discussion. I wasn't dismissing the crit. Also, I think that at least some of the 'flat spec' crits are down to the lighting setup in…
Hey guys it's a pretty simple question but I guess I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export. Currently I'm trying to get the hang of high poly, detail sculpting but this is sorta holding me up in the export from XSI to Sculptris. NOTE: I'm working in…