The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…
Hey all, This is a little indie game I worked on back in 2007. We used the nebula engine and we got pretty far with it; but decided to hold off on completing the game. I thought it was great that Neox and Warby were eventually working on the same kind of thing. I really like the progress they're making; awesome work…
Hi all! I've been plugging away at my Artstation challenge entry. I've been wanting to an environment in the style of old Orientalist paintings for a long while and thought I'd try a mashup with this great Keyframe Concept by my talented friend Lap Pun Cheung. Concept: Reference: I haven't worked on a project outside the…
hey, anybody rocking a tablet pc? im looking to get one so i dont have to lug my old 20lb beast around with me anymore, and they are cheaper than a cintiq + portable has anyone used the hp tablets? with the little spinner screen. i like hp a lot, and they seem to be one of the cheaper ways to go as far as tablets go. i was…
Would you buy the following pre-build setup or still wait for the 3080Ti? I am in need of a new computer asap and it is only getting worse... * AMD Ryzen 9 5950X * G.Skill Ripjaws V 32GB * Samsung 980 PRO 2TB * GIGABYTE GeForce RTX 3090 Gaming OC 24G * ASUS ROG STRIX X570-E GAMING * be quiet! STRAIGHT POWER 11 CM 850W 80…
I am in awe every time I drive under an rock arch. A real ode to baked lighting ... The realtime shadows multiplying over the baked ones don't bother me one bit, it's all so gorgeous. This games feels like an old friend somehow - I love that feeling. I also think they did a great writing job with the first guy saving you…
One thing standing out is that your edge wear is way too consistent and looks fake, very noticeable on your shotgun and glock. You have to break up those lines that you draw across the edges, its like someone held them against a fine grinding machine. Also seperate the wear in your textures. Use gloss and spec to define…
She genuinely does look amazing, especially seeing her rendered. There's still something odd about the bottom portion of her face. I think if you grab everything below the middle of her nose and move it back about a cm, it'll tone down the slight chibi look. Also, maybe space out the verts below the corners of her mouth.…
Mischievous: Good point, I should add more patchwork details, since that's basically what the whole house is! The idea is that it's the parts of a wrecked ship simply added on top of an old lighthouse ruin. I'll be adding more support beams in odd angles, and a couple of broken steps to start with! S_ource: I'm hoping the…
For LODs - plan properly and it wont be a problem You can still mess with normals if there's a bevel. The technique has its place (massive things with weird resource budgets etc.) but that place is not 'everywhere because its quick' and that's what i see an alarming amount of. My main gripe is that it's incredibly…