Hmm.... I'll have to check that game out then. I've been out of interest in racing games since gran tourismo 3 came out. That, and Motor City Online damaged my psyche enough to be wary of playing online racing games. >_< I've been having some actual fun with the puzzle games like Hextic.
Larger scale damage? I think you should make the tweaks in one window that's zoomed in, and have another that's zoomed way out. Tweak in the zoomed in view till stuff becomes noticeable in the zoomed out view. Always keep game distance view in mind while modeling and texturing, and check frequently from that distance.
You gotta do a lot more for the lighting, bring out all the props you have in that scene, toss some more artificial light. Looks good! Time to drink!! The new ceiling you chose should work out well with a nice normal map :D . I'd build in some damage/fallen bricks.
True, the trouble is creators are not really in a position to *hope* that would be the case, it needs to be definitively set out; registering work on indie sites *needs* to have legal standing otherwise it's just another backdoor waiting to be opened. Your 'local' laws apply BTW, you'd (supposed to) seek damages based on…
Stylized Roof Tiles It's been a long time since I've made anything stylized and I really missed it ! It comes with customizables parameters like paint color or time damage. 100 % Substance Designer, rendered in Toolbag. Artstation post : https://www.artstation.com/artwork/8lLOdm UV : Normal - AO - Albedo - Height -…
nice to see you guys agreeing like that but Hudston have a good point, should we limit in category like blunt weapons, piercing, slashing..? or maybe limit by type of damage like "melee slashing weapons" and we can go crazy like making an slashing weapon to omni knight (just an example)
Hey SkipperRandD! Nice work! The only thing is the blue color. It is too saturated and the weapons look too clean. You might need to work more those roughness maps since you may wanted them to look damaged (looking at that shield I know that those weapon were intended to look used).
Started gathering more reference for continuing my trees and roots. I'm going to add more alpha masked pieces for: -Moss patches -Roots then model some more unique geometry for the tree bases and damaged pieces of trunks. I would also like to create some thinner smaller trees in tangled clusters.
Guys thats just incredible, but i am curious. Did you build mos eisley as a modular environment or is every house seen there a unique prop? Also the damage on the walls, like on the picture. Are these decals or in the texture of the prop? Keep up the good work and maybe find a character artist to place a storm trooper here…
Bit further on with the textures, still a lot to do but it's getting there, did a quick cavity grunge up. Next will be to paint in some streaks as though water has caused some sort of rust damage around his joints, that'll take a bit longer. It's surprisingly nice working on your own stuff at 2 am :)