That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Hey everyone 👋 I wanted to share a free resource I’ve been working on (since 2018 :) ) called ShareTextures.com. It offers high-quality PBR textures, photogrammetry-based 3D models, and atlases, all free to download without any login or paywall. Everything is CC0 licensed, so you're free to use them in commercial or…
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MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Ideally share the meshes, so the issue can be re-produced. As a side note, looks like you have some hard edges without split UVs? Would expect visible seams there.
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
Hi all, Just here to show off what I have been making during my summer break. To be clear I think both SpeedTree and TreeIt are excellent pieces of work but there is a lot to take in at first glance. I wanted to create my own Tree Generator that you can jump right into and use right away. I took the super lightweight…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
this is why I hinted earlier; art critique loot boxes should be a thing. Andrew Wilson of Electronic Arts walked so that we artists at Polycount could run. Todd Howard's horse armour was mare-ly the beginning. Neigh! Imagine a platform where young creative minds could go to, splash a few Polybux, and have a 10% chance of…