It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
what is the best way to make a good unwrap of a character? Any tutorials or good example to show? I need that for a guy of my team. (www.cncreborn.net) Thx for your time.
Is it possible to cut fibermesh (for example with "TrimCurve" etc) but after that groom it again afterwards? the cutted fibermesh behave different when it was cutted... The goal is to achive something like that