Well I'm calling it! It's been a bit since my last post and it's changed quite a bit. Hope you guys like it :) I had to down res for Polycount, but there are high res on my ArtStation. https://www.artstation.com/artwork/obL48m
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
It's not "reserved for polycounters", it just makes sense to congratulate polycounters since they actually visit here and will see the posts. What Polycount should have done was to make him a official Polycount birthday card and send it to him!
On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
Vlad made "Polycount Guild" and I made "Polycount Workshop" and PolycountWorkshop" to reserve the names. Just good old "Polycount" was unavailable unfortunately. Valve mentioned that they were protecting some names, hopefully "Polycount" falls under that.