The face is generally pretty cool but there are quite a lot of issues and I don't think it's up to your usual high standard. The eyes are way too white - no eye is ever that bright! Argh! Also his eyes are very large ... in the original skin for HL1, he has really narrow suspicious eyes, now in this version he looks like…
Looks good! The stone texture might need a bit more detail. Right now it looks a bit flat; try out a few different noise maps for the normal map to see how it catches the light. You might also want to think about what part of the scene that you want the viewer to focus on, and lead their eyes there with the help of…
Here are some blender files I made, it's by no means all of them (that site is a pain to upload them too). The rest are in my opensource project git on sf.net. https://www.blendswap.com/profile/771824/blends/1/largest In the game they have textures. I usually use materials etc.
The pose you are using is very stiff. It's called a T-pose. These days character artist use the A-pose. T-pose is usually only good for old mocap data. Also your anatomy isn't great. You can use a free program like Daz3D to practice figures. You can turn off textures on the model to help view forms. Notice the hips are…
Usually, this type of shading gradient is caused by long thin triangles on a curved surface so bisect the lateral poly strip, by adding connecting edges, then re-apply your smoothing group?!
Designer is not a quick way to do things actually and final substance may be so complex you could hardly able to tweak anything in the beginning of the node flow. It's often like a house of cards. You touch something and it no more looks real. Especially with the scale of things since you may need to size in sync every…
check out this spreadsheet, it has an absurd number of indies. Some are large and established, some are new and might have no money, and everything in between. https://docs.google.com/spreadsheets/d/1dFM3aqo0F_L7h-lCdjlSFviB1xDsa1nley6e3Y0cu74/edit#gid=530714991 Fledgling indie job postings can be hard to find because all…
Whenever I need to find some obscure solution to a Maxscript problem it's always CGSociety to the rescue, usually from a post that's more than a decade old. I'm panicking a bit to see all that knowledge disappear.
not making fun on the model. but it is an older style low poly base mesh. finding the artist would be probably impossible and almost any modeler could make the model. it's not a dig on the model itself. fabi already made a serious response and usually when a new account appears to make a single question like that it is…
Hey all. I usually just hang out, check out everyones work and offer some critiques. I've become fairly proficient in modelling over the years so I usually don't ask for alot of help. My rigging and animating experience is pretty limited though and I'm kindof having issues with my gargoyles shoulders. I probably could've…