Hi guys! I just did another TweetBlast on Art Tests. Here that is! ARTISTS! Art Test Tip #1: NEVER be afraid to ask questions. It's expected! However, a) DON'T ask just to seem clever, and b) DO try to ask them all at once. ARTISTS! Art Test Tip #2: Follow directions precisely. You'd be astonished how often this DOESN'T…
I'm going to assume you are using biped because that is what it sounds like you're using... but it would be helpful to know which rig it is if it isn't biped. I think some of your issues are coming from the workflow and I have some tips that might help. You might know some or most of this already but I'm not really sure if…
[ QUOTE ] it's all about doing the no-render realtime thing [/ QUOTE ]Those are specifically for real time, they are quick hacks aimed at mimicking the longer, more CPU intensive rendering methods. A spec map is a standard weapon in the industries arsenal. If you're learning real time techniques, you'll need to learn spec…
humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
Hello everyone,i'm a 3D student. I started my first project for the portfolio and also my first robot ever.But I really love to get some feedback mainly about the texture( if i need to add more details) and the light, I watched a lot of video on youtube, but there's something wrong. What could b improved or changed? Thank…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
Hey everyone, I’m Antonis, a 3D artist from Greece. I’ve got around 4–5 years of experience working in medical animation as a 3D generalist, and I’m currently trying to land a job. I’d really like to transition into the gaming industry, ideally as a prop artist. Lately I’ve been applying but not getting any callbacks, so I…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
EDIT: So I guess the patch and SDK aren't available anymore from the links I posted below. Here are some new links if anyone still needs those files. Crysis Wars 1.5 patch Crysis Wars Mod SDK Package Ok, first off thanks for starting up this thread Cody, and thanks to both you and HP for gathering all those links. Now…
Nasser your work is simply amazing for former user of max it made the transition as painless as possible given the amount of drawback in the current blender architecture. You are very talented and i can't wait to see how far you will bring blender to a fast modeling tool because as it is even in 2.8 it is far from…