Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and…
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
We are all so used to seeing final images that we forget how much work and planning goes into these projects. We forget that blockouts are a great way to exercise our minds and get our ideas out fast while having the ability to be non-committal. As in, no fear of throwing the project away or leaving it be. So, please share…
not to offend but, i would scale back a bit and just make goo dart or what ever your craft is. how many people on this team? to be honest, id like to be a part of a team making a scene or something, my initial reaction was, " so they have one gun half way modeled and they are talking about donations and stuff?" kinda…
Here is a picture ofthe model inside Xnormal ... from left to right both high and low poly model in place low poly model only the problem visible in interior parts of the gown ... Apart the previously exposed questions on this problem ... how can I do also to increase the Depth of the normal maps to look more like the ones…
I agree with Ninja about the texture looking nice, but unfinished. The shading for the materials all over the texture looks the same except for the face. The face looks good, but the lighting doesn't match his exposed part of his torso. For example his jacket looks like its leather and the thing on his wrist is metal, but…
The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
Totally love the constant texture progress on this piece. So stylish and lovely :) I do think though that the pants are the weakest part so far. It looks like his ass was rotated to the front :o The concept has nice pretty straight folds and some pockets that indicate the trouserness. But with the rounded lines you used…
Use more text and less image based text. It loads MUCH faster, and it's easier to edit. You'll be wanting to edit it to present your BIO page in a readable font with more whitespace, to put 99% of it in lowercase, to remove (LAUGHING), to change "APART" to "A PART" and to replace some fullstops with commas. A 'MISC'…
im no expert or anything but to me, the New Faction Base still looks like it has too many tris compared to the Faction Research Facility which is less tris and more detailed. could you put more details on the new faction base, or put something on it to make it look like the circle things are more apart or more attached to…