for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
I've seen some nice assets in the Asset Store for clouds, in order to create landscapes like these: Do you guys the technique behind this? Cleaning photosources?
Is there a way to make a cool looking fake shadow effect from for my translucent clouds hovering over earth? Or can I only use the opacity mode to get cool cloud shadows? My scene is completly dynamic so no baked light whatsoever. Any input would be great:)
Well if you already use particles for the close-up clouds and this will be the distance you have (like fly-by with airplane) then the simplest solution would be several planes with cloud texture and alphas on it to fake the clouds. You could even animate those planes a little bit to create some faked cloud movement. Could…
depends, if the scripts file name is cloud that would load the script into memory allowing access to all of its functions. if the script is called cloud and has a function named cloud than simply running. cloud(); would be enough. if you want a script to run on maya startup, just put the same command in the userSetup.mel…