@LuisCherubini SetFlow is a Max legend, not Maya. :D When I first started learning 2.80, SetFlow was one of the first things I instantly missed from Max. The other is Swiftloop. I would love to see this in Blender. Ctrl+R tool is alright, but a pain in the arse that you can't make continuous loop cuts, one after the other,…
I mean hey more user options is always good. And thinking about it (without intimately knowing the blender codebase) I imagine I'd would not even be that hard to implement. Edit: BUT, we already have a dedicated edge property for the bevel modifier. And if you add sharp as a limit, you would also have to add the other…
Shortcuts don't work for me because I use the 'Industry Standard' keymap (Maya style navigation ect). It changes the shortcuts. Another quick question: I have textured a couple of assets with Substance Painter, and assembled a fairly large scene in Blender using those assets (and a lot of Collection instances). I have…
Prime8 said: the geometry you get out of CAD tools is really a pain if you need to work with it later on and don't even talk about unwraping this mess in blender, unless you're happy with either tweaking your butt off for hours or just slapping triplanar on everything CAD data has custom vertex normals, calculated from the…
@Justo Check out this video I made at 1:06, it may address your selection problem. Side of active also can work based on different axis, not only the X one to apply a mirror. The Hard Ops addon by masterxeon also has a build-in way to mirror your assets that (IMO) is the fastest one implemented by humankind so far. Lol For…
@Justo there is a distinction between the selected object and the active object. While the active object is both selected and active. The selected objects are just that, selected. i believe luis is just seperating the objects which don't have the type mesh. Like lamps etc. Since those are not needed and can cause errors.…
@GhostDetector thanks, but those are the steps that I was already doing and which were getting frustrating haha. However after making a snap cursor to grid shortcut and installing the Enhanced 3D cursor script to be able to drag it around (with grid snapping turned on), I have a workflow that feels nice. I can just quickly…
Thank you FlatD :) Jimpaw was kind enough to show me around a bit and introduce me to some useful scripts already. I'm back here because I think extrude/scale along normal is broken in the latest Blender version. I've looked it up online and followed all tips and tricks I have found to no avail, I was wondering if anyone…
Uuuh..uh oh..Have I found a new limitation from the software? I wanted to experiment with a low poly asset and wanted to paint my object with using vertex colors instead of texture as I usually do in Maya. Maya offers a wide panl of options concerning vertex painting and there are some even slick addons for even more…
You can transfer from any polycount to any polycount with the Data Transfer modifier :) Think of that thread about Guilty Gear Xrd and how they made giant balloon pants to transfer the normals from onto the guy's in-game pants. Using this modifier you can make the low-poly look quite a bit closer to the high-poly model at…