RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…
I'm a student at The Art Institute and this quarter I have my first serious environment project due. I currently have the base layout of my project and two plants done. Comments and critiques appreciated
I am working on a scene from the novel Dracular for a project, I am nearly finished with this project but wanted to know what people thought of the colours and layout I went for. Any feedback would be a help :)
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set: