so was Marc pushed? or did he leave when he realised what a farce he'd created? second question: how does this affect Mythic? are they under Bioware supervision now? do Bioware get some measure of control over WAR etc?
Agreed with gnoop - I despise the 2.5D canvas... Its pretty rare I need to use Zbrush for tiling textures these days, but when I do, its a combination of array meshes and offsetting (under deformation menu). If you work with the Zbrush 2x2 plane, you can place subtools on one edge, then offset them by 200 on whatever axis…
Ruz could do with a few more samples in there but I've been wondering over the last couple of months since following your waywo, mostly about this VR enviro's intent, basically in terms of either potential commercial release or merely passion project? And by the way like those generic cars, too.
Hey everyone! For a college course we were assigned to concept and model a vehicle. I decided to merge the bike from akira with a speeder bike from Star Wars Sorry about the rough concept. I started up on the block in and this is as far as I have Any critique is welcome.
Hi! I used to bake AO maps and merge them with diffuse maps in Photoshop. Now I read that you can bake the AO directly into the mesh vertices in 3ds max. Can anybody please explain to me how this works and how to use this in UDK? Thanks, Oli
Like Fingus, most of my overlayed normal maps are tiny noise details that don't really define any large shapes. I just set it to overlay with the Blue channel off, then merge them and normalize with the xNormal plugin.
You might have to add some subdivisions to some of the tools you're merging to make sure they all have the same number of subdivisions (eg: 5). I think history is preserved this way, and if not there is always the reconstruct subdivision button.
This is a really great sculpt of that sculpt. I think you caught the force of the piece perfectly. The left arm on Herc -I think - seems to be in a bit of an awkward pose, bit that might be just me. Other than that, splendid work
i was able to fix the issue on the right. I had 8 vertexes, once i merged and relaxed the UV's it smoothed out @GlowingPotato - I had heard that there were new UV tools ,ill check bonus tools
I was going through my old screenshots and found out that I liked my old design a lot better. I'll revert back to older on that dates a few weeks and try to merge these two into something more robust.