hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Hey guys, so im starting a new environment in udk and im kinda stuck on weather to do a large environment or a smaller one. I really want to showcase how massive it really can be but I dont have a lot of time in my deadline. Quality o over quantity right? Idk if I should focus and make it smaller to really show off some…
UHM, it was some challenge on artstation i took part of and the limit max was 100k, i agree though i think now a days it is fine but i keep hearing less is best still. I sort of knew the color situation might be unwelcomed, i agree if it is not me using it i dislike seeing it also. (i was just putting it to use) The recent…
Idk this whole html toggle thing is super annoying. I can only get the code thing to work if I: * Format -> Code * Go to HTML View * Paste code between code /code * Hit Preview * Reply Also the list above^ is a numbered list, but it doesn't show like this in the preview as you can see on the screenshot down below: I'm on…
I am no rigger animator, i've dabbled for fun but idk if i am doing it right cause i learned by doing. Looks like you need to soften the bending/flexing parts. http://wiki.polycount.com/wiki/Animation Just if modeling is a concern still for you below. http://wiki.polycount.com/wiki/ReTopologyModeling ^Links might help,…
Besides the 2nd floor and center fountain piece being plane (probably cause of this comment:"before I apply the same design to the rest of the environment.") Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an…
You're getting a huge hit in less TD because of the enormous amount of tilted/angled UV's in the split uv example... Gotta straighten them out, and I guarantee a much better TD result at the least. :grin: Idk man, I think vert count in engine an extremely negligible factor in performance nowadays, especially when you weigh…
When I looked for mine, I just filtered to the "large" images. Saved a bunch of them to my harddrive, makes it much more easier to look up. -Get some with the stock on the gun, extended, collapsed and disassembled. They all really help get the scale right. Some good stuff in these PDFs such as CAD renders…
Awesome stuff, thanks for sharing guys. That one 3d scan of a skull is really interesting. I went to their site and they let you download a 3d pdf of it, which is super cool. I wish it was an obj, but still, it's pretty awesome reference. As close as it gets to an actual skull without having one. (Not that I didn't think…
Just a quick suggestion (idk if you have already thought about it) but to add worn marks on the wooden plank driveway. (I am guessing that wouldn't make sense since to get to a place like this you would be using hover cars :P but none the less I think it would add a little bit of 'wear and tear'. Just my 2 (extremely…