Hey, Huffer! You're losing the work you did because you're not telling dDo that you've painted a custom mask. :smile: Modifying the masks themselves isn't enough - the program needs to know that you've manually corrected the masking. Here's how you go about doing that - enter DynaMask, and click this button: After that,…
Fix Seams is an option when you are in Painting mode. To activate Painting mode, you will need to either click on DynaMask in DDO or work with a MultiNormal in NDO and enable NDO Painter. Once you do this, 3DO has a new interface for painting in addition to fixing 3D painted seams. You can click Fix Seams to fix them…
Hi there. I'm working on a new game character model, and I have problems getting the results I want, admittedly I'm a bit frustrated :/ Can you help me with some mindset/approach methods for the 2 things I'm not sure how to do? This is the concept I found randomly online: This is the stage of the model: The things that I…
I'm new to 3D Painting. I am really surprised with the Quixel Suite since I bought it. The Suite is gooood. Yet my speed/performance is really poor comparing to this video. I have an Intel i5 4460, 32GB Ram with a GTX 970. Is it normal that I wait around a minute when I click options like -refresh- or -dynamask- The…
Ok so just in case anyone else comes across this, I found what was going wrong with everything I asked here - First half ^ sorted, 2nd half to that 'issue' was to simply use the Dynamask editor with curvature (mostly) as your function - Found out that the normals weren't updating because the layers in DDO (not PS layers)…
That's really a big game changer. I was waiting for this day soo long time and I can't believe it's happening. I've been using DDO in past, and I was super happy what that tool had to offer. Dynamask editor was amazing, and easy to work with creating custom, believable generators. I also participated in #scifiathlon2016…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
I want to open with new Quixel 2.0 old project made with Quixel 1.8. It works, open it, all folders and layers are here but... all the materials are empty. Metals, plastics etc... The render is good in photoshop, but i can't export anything without errors and crash and I can't edit dynamask without many bugs (converts in…
Hi! The short answer is that the old presets can not be used in the new DDO. The long answer is: Legacy Ddo and new Suite DDO are two very different programs. The new DDO focuses on the entire material with different degrees of dirt and decay, where as the Legacy Ddo focuses more on individuall details. It´s however much…
ghaztehschmexeh - yeah i really hope it stays like that, its the most fair way I think! Devil_Inside - Fully real-time, soooo smooth that you wouldn't believe me if I told you (Honestly) Its fully embedded in DDO and PS, inside the dynamask editor. we've been making custom brushes like crazy, and will probably add way more…