Just beat this, and I agree strongly with the comments of Strangefate and Sumguy here. Overall, I least impressed by this than any of the quake series and will likely play it the least. They had some really artsy-fartsy levels later on, but overall they were a clusterfuck of detail. I thought the game was awful until…
I'm amazed that people are allowed to talk like that in a broadcast, in that blatant biased manner, and literally telling people "Dont do this or the world will end!". If they spoke like that over here they would at the least be laughed at, or get bemused looks and just ignored. People like that who are so desperate to get…
[ QUOTE ] On specialization ... I meant, I wouldn't advise anyone to specialize in effects, that's all. Consider it a very valuable detail. I've felt for a long time that the best approach is to specialize in one thing but be very good at something else. Modeler/texturer and modeler/animator are the obvious and…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…
Hey guys, this is the last personal project i created for the Reallusion Contest back in 2024 that gave me the award of Best Costume. Hope you like it and you can check more shots at my Portfolio.
i am about to take my first character into mudbox so I can sculpt it. ive used mudbox before, but not on a character, this will be my first from scratch character so I want to do it right. after looking at that image it looks like my edges are kinda poor in the breast area, and the one edge on the leg isn't following the…
Yeah, actually pretty good texture soft. Udim works with no more 16k x 16k pixels in total of all udims parts, then starts to slow down. Probably depends on video card memory, not sure. Brushes are best ever with ability to scatter random brush dabs or displaced details on the fly without all the puzzles of Substance…
nice idea. As prophecies said, i won't repeat. You need some shape variations on the house. we have come a lot of way to generate natural organic looking objects and believable scenery with highly detailed models and textures. use what we have in our disposal! learn how to generate nice ambient occlusion maps, add more…
Thanks for the comments. I agree with you, I should rework the order of the reel. Maybe starting with a pencil drawn concept isn't the very best idea, as i'm mainly aiming at an environment-position. I'll change this as soon as possible. To the Sculpts: Yeah, I know they are the weakest part, as I didn't practice in this…
Hi Jackablade, I know where you're coming from as I'm in a similar situation. Different circumstances, but pretty much the same result... I'd bet there are a lot of other unemployed artists out there just like us thinking the same things. Normally I would say "have you given freelancing a shot?" but at least from my…