Hi, Currently about to embark on creating a character rigging pipeline for a personal project. Have several characters that are sharing the same topology. If you currently work in AAA that works fine as the contract is open to part time as well. At that point you would review ongoing work and point us in the right…
3-6 month contract Keyframe studios is growing and looking to expand its talented team. * We are looking for an additional Junior/Mid level environment artist with a passion for fantasy art. You will be responsible for modelling and texturing AAA 3D characters from 2D artwork for a TV show. A passion for MMO games is a…
Hi, everyone. My name is Valeriy Vdovin. In this post I represent Redlab studio. Redlab is a small but international team of freelance 3d artists. Over some time during which we worked togather, we have developed strong inner structure and discipline and have full right to call ourselves a studio. Right now we are seeking…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
if it is good art, it is good art. So long as the same character is not seen all over artstation I doubt it's an issue if you followed a tutorial. I think this is pretty well executed, but it could probably be pushed a ways further for it to get in the realm of AAA degrees of polish. The gun stands out as feeling a lack in…
My goal is to match or surpass Battlefront 2 and Jedi Fallen Order primarily. I always try to set myself a recently released AAA game in terms of quality, as that was pretty much the mindset I was taught at University. I'll be doing some elements to create the city-scape and to make it feel like the Middle/Upper City a…
Excellent feedback and thank you. I think I understand what you are saying in regards to the silhouette. That makes sense. As of now, I would say that I don't aim to produce AAA Ubisoft character (realistic) as I have always taken to the stylized games like Fable or WoW. I specifically went out of my way to make…
WIP white clover (Trifolium repeas) study from today. Doing a tiny project to improve on my foliage skills/ goal : ) Clovers seem like a nice start to learn the workflow as they are relatively simple & it's easy to gather my own reference. Plus they are super cute ^^ Highpoly done in Blender 2.8 and textures baked & made…
Yeah, I'm not worried about the number of jobs contracting. Everything I've seen about the next gen work forces is suggesting that team sizes will go up for AAA games. It's more just a question of how the artistic part of our jobs will change. I have no doubt that there will be new and interesting avenues that this kind of…
It'd be cool if it was a built in feature but I'm sure content creators can just make a video of the asset, or in the case of Unity, just make a scene with the asset and release it as a webplayer demo. Personally, I'm more curious to see what this will mean for indie games. I can already imagine the plethora of AAA quality…