@pior I'm enjoying any chance I get to have a mess about in Blender, but the one thing that's really putting me off is the smoothing groups workflow. In object mode you have smooth shading for the entire mesh and an Autosmooth checkbox. And then there are 3 options to shade faces/edges/verts in Edit mode. Then you have a…
Yeah, Blender's smooth setting for adding loops is pretty good in most cases, but it's not calculating the curvature from neighbour angles of polygons, so it requires used input for that. For example if you have one edge loop missing from an UV Sphere, and you'd like to add it back, correctly calculated with the roundness…
My friend is using Softimage 2015 (and XSI Mod Tool for Source engine stuff), but he praises their weight painting tools. Basically because they have "multi-color feedback" for each bone simultaneously. And you can paint by replacing influences from neighbour bones with a selected bone and smooth between influences. Weight…
I have suggested for Blender a Stylized BSDF shader that generates a Blizzard like diffuse texture in real time on your high poly without UVs. Everything can be baked in one texture and projected on the low poly from the opacity settings you have set. This could be even more interesting once Eevee will support the…
Ton often comes off as stubborn, and sometimes he is, but he's actually quite open to change so long as there is significant weight and reason behind it. You just have to prove that it's a significant, positive change with good reason, and that there's enough people supporting it. Many of the things you touch on, such as…
It doesn't sound right that you would get banned for that. Usually the developers and admins are so friendly and open to criticism it's almost creepy... However I don't really agree that it should delete what your current selection mode is (I suppose you don't want a confirmation box popping up). It might not happen often…
Yea, when they reassigned space to be the search menu, it got on quite a few nerves :) I couldn't work out why they assigned such an odd key combo to a function that is used so often. It seems silly that default the add mesh menu is set to Shift+A, rather than the largest key on the keyboard :P As soon as the dynamic space…
I have an object with a bunch of modifiers on it and I want to merge another object with the first one through some kind of modifier in order for the added geometry to be affected by the modifiers that come after in the stack. To be clear the second object geometry would be instanced and still editable. Is that something…
Practice model of today and a few questions that I wasnt able to find an answer to while making this: 1-Is it possible to import an image plane mesh and be able to see it in the Solid Display mode? If I use the default addon to do this the resulting plane looks gray and can only be seen in LookDev and Render modes... 2-How…
"Support loops" is terminology, so it might mean different things to different people. In the context of the Subdivision Surface modifier -- in Catmull-Clark mode, engineered by Pixar -- the position of an original vertex (one of the vertices of the mesh before it is sent to the modifier) becomes a weighted average of the…