*bump* looking good spacey! reminds me of an old school transformer. as for teh helmet, yeah its supposed to look sharp, stil gotta fix that up. got a minute the other day to do the cape :/ , ill try and get some more done on sunday.
Hey Kristof another question for you. ( I am back on this project again ) if I wanted to make the spacing not so uniform what would I need to do? Also may change the rotation of things? Would I need to add something to the transform? Thanks A
If your studio is unable to get a hold of that, I believe this was the other tablet I used to test things out as well : http://asia.cnet.com/product/asus-eee-pad-transformer-prime-nvidia-tegra-3-processor-10-1-inch-display-45735891.htm
Ben Procter is one of my favs, mainly due to his concept work and 3d visualizations for Transformers. He also did stuff for Matrix, Superman Returns, Avatar, Charlie and the Chocolate Factory, Older work: http://www.benprocter.com/storage/oldersites/sitev2/html/PROJCAT_Film.html
Great work man! I too am a massssssive Transformers fan, OP looks great i just think the bottom of his mouthplate needs to be brought a bit forward. from the side it is looking like the art off of the old 80's boxes haha
Ok, so I've found a workaround, instead of trying to apply another object to all the XRef objects in the scene, I've used a script that instanciate a child. Each child object will find his parent (match by name) and take the same transformation than his parent.
All that typing and I figured it out myself. For reference: it was because I had the strength of my mask set to a negative number. Zbrush apparently applies the noisemaker pattern at render time as if you were applying it to the mesh, so the logical transformations occurred. Ohhhhhhhhhhhhhh well.
Well yea, nicholas cage is Ghost Rider, but he only has to act for the first part of the movie. Once he gets transformed into the skull head, a stunt actor does everything with a mask over his face and nicholas cage can sit back and relax.
TexRipper can do that kind of stuff, just the other way around: thread: http://boards.polycount.net/showthread.php?t=54694&page=4 For the other way around use the warp tool in photoshop: edit > transform > warp it has similar bezier curves to control the rectangle.
Use the skin modifier, and preserve, they work perfect, I use them all the time. It helps to turn on soft select when making the preserve group in cloth. You will want to reset the transform and scale (or reset Xform) before doing any skinning, simulations or animation.