Game Title: GRYPHON: the Prophecy Character Name: Alkia Race: half-demon / half-human Story: Alkia is starting to turn full demon, but wants to stay human is told that he must kill the demon king in order to stop the transformation and fulfill a prophecy Powers: he is able to wield magical spells while in his human form,…
Hello Polycount ! My name is Zombard and I'm finally participating here after a long time of watching. I'm aiming to work in the game industry but I feel like I'm not practicing enough and that I could be a lot better with some bonus motivation and feedback, so welcome to you, please comment on what you like and tell me…
Hello, I'm a student ( 16 years old), My problem is more of an conflict I have made a lot of assets (about 500) in the past year ranging from fences to sci-fi weapons and lately I have been thinking of making a demo of all my art in a game engine. My problem is that I don't know which engine to use. I tried unity and all…
@Oniram: Looks like the mirrored normal map in UDK issue. Before you get really involved trying to fix this keep in mind it can't be solved 100%, just reduced. Here's a copy/paste from a PM with another Polycounter: You'll need to make sure that the UV seam runs vertically in relation to the UV window. In other words…
Now that I have the blockout done (some things will of course change while i'm doing the final assets), I'm going to move on to making the final asset for the Tower (the one on the far left of the last sketch). Because creating the textures from the UV snapshot is somewhat time-consuming, I'm going to be very smart about…
a little bit of a split here SupRore > kinetichaze > Ninjas > wake > Slaught > SupRore "I love the smell of toast in the morning. It smells like victory"
Awesome! UDIM is really just a texture naming convention used to describe what UV tile a texture should be associated with. For example, say you wanted to lay out the UVs on a vehicle but were finding that packing all of your shells into the traditional 0-1 tile wasn't giving you enough resolution even with an 8K map. To…
This structure is a highly modular structure. You should ALWAYS if possible, "modularize" your environments. If done properly, it can be around 8-10K polies, which is OK or this hero structure. This is how I would execute it: 1. The many rings that make up the outer shell will be modeled with a modular approach ( model one…
Actually I stumbled over this book rigger script a while ago and thought it could be the perfect fit, but since there was not too much documentation about it, all I manged to come up with was animate the first page of the book and that was it. The one page I have to animate, I'm quite satisfied with that. The way Mark…