Yeah generally agreeing with everything Artifice says here, i'll sum it up plus add a bit more: Get 2600 instead of 2600K Get a cheaper motherboard that supports your cpu, avoid large motherboards with a bunch of expansion ports and fancy overclocking features, a micro-atx board with minimal features is plenty these days I…
Right! I've done a days worth of shopping around and it seems despite that pre-built on Overclockers being a decent enough price, I can get it as seperates for quite a bit less. I've got a couple people who have built systems before I can get help from so I'm gonna go for the self-build option! Just before I hit the buy…
I always model lod02 first and bake normal map for it . Then I do projected vertex normals so lod01 works same way dx11 automatic tessellation and displacement does. Any extra vertex in lod01 gets its vertex normal interpolated and only visual position of vertex is changing, not shading. That way it still perfectly matches…
Create a new projector and unproject the whole channel as a PSD, with lighting on instead of flat. You will see your geo a lot better than flat view. Then project back on a new layer. Mari can project any layer so you can keep on creating empty layer in mari, like 5, and project back 5 different layers saved in your PSD…
On CS3 (and CS4?) I had a really strange issue here at work. If I had set a certain network printer as my Default Printer in Windows then Photoshop would crash whenever I opened a second image in Photoshop. If I would just set any other printer as my Default Printer it would work as usual again. I found this solution on…
Loving how the CS4 canvas rotate she demonstrates live is slow as fuck hehe. Funny too that the UI stuff they show is most likely driven by that new CS4 flash-based overhaul that every artist I know genuinely hates because it just made the whole program less responsive hehe. But anyways, thats an old vid... who knows what…
My jaw dropped when I saw the presentation then completely thought it killed the Wii...but after seeing the PS3's controller it got me thinking about Natal. I mean, how do you plan to play FPS? Walk in-place to make your character move? How are you going to shoot? How are you going to walk and look around? Unless it's…
The PS2's texture preference depended on what bit depth you used. If you used 8bit, the optimal size would be 128x64. If you used 4bit, it was 128x128. This was due to the fact that for each bit depth, the vram cache was differant. At 8bit, the PS2 vram has perfect space for a 128x64 texture. And it draws one page at a…
Im just throwing thoughts out: *What Can Be Done? -Make the game availible for buying at more places, Steam, shop. D2D etc -Once you buy a game you cannot return it after trying it (yay this one!)* with this I think more people will skip the pirate to test thing (ending up in them not buying it at all no matter how good it…
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…