Hey man, cool stuff. What I would say is try to be a little more confident with your mark making-- you've got some good looking pieces but they suffer a bit from 'hairy' linework. Also, don't cheat yourself on the feet-- you have these solid starts on both top and bottom concepts but then you get to the feet and they go…
A quick Note. Installed it an played it after hours at work. Only my work machine has the ponies to play the game. The install was intermiably long, even with the DVD> all the "Steam" thingies just slowed it to a crawl, during the install. But the game itself.... Excellent Single Player. None of the feeling of walking…
Aren't the confusion and misunderstanding also coming from prerenderedCG assumptions being brought over to gameCG ? Like, if you check the available map slots in max that's what you have: http://www.cglearn.com/tutorials/max3/11_materials_still_life_pt1_23.jpg It dosen't mean that all these need to be ported to an engine…
Hi, here is a list of issues to consider divided in several categories. General: - currently, race car bodies are made out of carbon fiber that is painted or wrapped (autocollant) - wheels sit inside the wheel arch and not flush with the fender and are slightly tilted inwards (camber) - usually the rear wheel is slightly…
"A Peculiar Discovery" and "The Reveal" by Wiktor Wąsowski A Peculiar Discovery My first scene portrays a structure that was built on a dig site after an unusual object of unknown origin has been uncovered. The artifact appeared to be too heavy to be taken out of the desert so it got surrounded by modern architecture to…
Hey there. That's not actually terrible for your first digital piece. I remember mine and I tried some similar things. Your anatomy isn't actually terrible, things like waist/shoulder ratio look way off, the collarbone/neck/face area looks a little weird, etc. Definitely some more studying and figure practices could be of…
I think your scene has a lot of potential and it can be pushed a whole lot further. Here's is a quick and messy paintover with a few suggestions. - Colour variation in your scene. Everything is a dull grey. - Blood pool is way too big and doesn't make sense, where is the body? There are no drag marks. - Scale is off, the…
pliang: Yeah, I agree that the techno is a little trodden down. It's just so easy to do, though . I have a general idea of what sort of game they would be for, I wouldn't imagine the to be for all the same game though; some of them are just too different. I always imagined a platformer like Mario, but with a more sarcastic…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
We are a group of students at the University of Southern California in the Computer Science Game Development program working on our thesis project for our Master's degree. Our project consists of developing a computer game over the course of 2017-2018 school year. We are currently looking for artists of all kinds to help…