no one is safe from the spirit of pc vs console wars... not even in polycount. Welp I thought everyone would be happy since we don't have to be that weary of our polycounts and texture sizes anymore and yeah... 4k is just a gimmick tbh I don't know who asked for it but it always was something that salty pc users just tried…
Hey guys! im going to add every finished entry on the first posts and go for the judges. Just to keep it clear, for this month we are getting one of that mighty polycount trophy for the winner but we are keeping the top 5 feature as usual. We are also getting an official post on polycount about the first 3 winners. Also,…
If it's a deci mesh(optimised triangulation) why did you export aa quads? Try adding a smooth modifier as they are normal shading errors. Also, why was your mesh nearly 2mill poly after decimation. There are no details on the mesh that require that kind of polycount This mesh could be zremeshed to 10-odd thousand or less…
Yes I am trying to get into the games industry. I'm keeping the polycount low because of that reason, but I will be increasing the polycount after I block out the rest of the model so that I can add details to a smoother and more dense mesh. I will also be looking to model a low poly interior so that I can show it off in…
Yes exactly- edge padding I didnt even begin to know what it was called, I should have posted a description, but I just assumed people would know what I`m talking about- on an unrelated note, I posted this on CG talk yesterday and I still have no replies. I just got 2 replies within 10 min on polycount. clearly polycount…
there are alot in the vid tuts section of this site: http://www.planetquake.com/polycount/resources/general/video_tutorials/video-tut-list.shtml another good tut is dark horizons hellboy tut: http://www.planetquake.com/polycount/cottages/horribledeath/hellboy_tut.htm finally here are some pretty rare pic tuts i dug out of…
So it's mid week, wishing it was Friday already. But to make things a little easier we have some lip smacking goodness for you. * Polycount newcomer drops a one-stop-shop 3DS Max exporter for the Source Engine * Paths of Hate Trailer (OOHH PRETTY!) More after the jump. It seems to be common knowledge that getting your…
Hey Polycount! I am showing off my Hawken inspired 3d piece made in Unreal Engine 4.9. This is my second attempt at an environment and I learned a lot from the project; including three different software's! However I have tapped my wealth of knowledge and am looking for feedback on how I can take this piece to the next…
Hello Polycount, I have been digging into adding some wear and tear into my Zombie character's outfit and in the process I managed to make some custom Wear and Tear Brushes. I would really like to share these 4 different wear and tear brushes with you all and I hope this becomes useful to you. Cheers :) You can download…
Hello fellow Polycounters :) About one year ago, I read a very good article/post about a technique about how to make a cool lava bubble popping effect. I thought I read it either at Polycount or at Simon's Schreibt blog, but I couldn't find anything using the search engines of both sites. And now I'm trying to figure it…