The guy who did this should be put down. It is tragic what happened, but even more farcical and disappointing how the media has largely used this as fuel against a "hate filled right wing airwave" climate. It's total nonsense. I remember all the anger and rage after the Bush tax cuts were extended- even far back when Bush…
Odd. Max8 has only crashed on me once. And that was largely due to me having 10 heavy apps open for an extended period of time. The update certainly fixes some issues, but one is not fully resolved yet. The sub object UV mapping is still borked a bit, and that REALLY pisses me off. When I have a whole singluar mesh, I…
NOT AN ENVIRONMENT ARTIST... Sa-du, This piece You made Based on this concept Did a quick Krita duplicate layer and added a multiply 60% to it. I feel you should add more definition to the separation of the wood the linked image has a good reference to that separation and some greenery reference that can also help. Here is…
Hello all! As part of my Masters studies at Staffordshire University, my current assignment is to create a detailed mech from a piece of concept art. For this assignment, I have chosen Wrecking Ball from Overwatch with the intention to reskin him into a beach-themed mech. I would like feedback on the model, textures and…
According to a program called OpenGL Extensions Viewer (http://www.realtech-vr.com/glview/), the GPU should fully support all extensions up to and including OpenGL 3.3. I can't find much information about the frame buffer thing, is that also an OpenGL feature? I could post you the XML report from the program if that would…
Yea Ben is pretty much right. UDK stores everything in the same way. Even though a map and a package have different extensions, UDK doesn't discern between the two. It doesn't really care about the extension, that's just for us humans. Map specific items, things like lightmaps, are saved into the level file itself. You can…
I wish I had time to give you more extensive advice. Off the top of my head, however, I'd suggest: 1. Either produce a LOT more 3D stuff, or lose it completely. Right now you only have two pieces, which doesn't really give someone looking at it any sense of your capabilities. 2. I think the documentation needs to be MUCH…
I'll agree to that to an extent, Adam. A game like Splinter Cell would definitely be broken by any extent if you allowed fifty Fishers out there snapping necks, but having played on rather large CoD4 servers where things like kill-streak perks were disabled made for a rather good time. However, I find fast respawn for TF2…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
Luxology has pushed modo 501 out the door in time for the holidays. I'm imagining that many loved ones of 3d artists are cursing their luck as they had already purchased a Cintiq or something else of lesser value than this release. As you can imagine, there is improvement and new features across the board and there's no…