Hello! For some background: I'm a student (recently turned 15 years old) in Ontario who just joined high school grade 9 nearly 6 months ago. After just becoming really fascinated by Artstation work, I decided, about 8 months ago, that I wanted to work to become a professional artist (currently interested in both 2D and 3D)…
Hi! I was thinking about this yesterday. Now with real time tesselation available, we can use displacement maps in our materials. Floating geometry is not a problem for normal maps since the normals don't change if some floating high poly geometry is above(not too much of course) the base high poly geometry. Now that…
Posted this on CGChat and ConceptArt, posting here to catch more locals... Harvard Museum of Natural History. Any of you ever been? Amazing zoological collection, every type of mammal/fish/bird/reptile you could wish for, mounted in glass cases. Everything from an elephant, to three full whale skeletons, ape/chimp…
Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
Still young in this industry (1.5 years in triple A, 2.5 years overall) for me. Overall I love it. I like learning new things and being challenged, there's pretty much no shortage of either in this industry. I think it's a very very specific kind of job, you either like it or not. But if you do, you really do. Relating to…
They do have a lot to do with each other, but I think you misunderstand the differentiation I'm making. This has actually been discussed with visuals somewhere, but I can't remember where at the moment. Consider the fact that the metalness workflow in games functions by, in a single shader sample, lerping between a ~1.5…
By default, Windows manages the pagefile size automatically. Most of the time this will work, but not always. If you want to check on your pagefile, I can give you instructions for Win 7 -- older or newer versions will use slightly different methods. I'm going to generalize some of this so that people from the future with…
I have moved on to facial blend shapes, which i have found to be pretty quick and easy to do with the correct tools. By using a combination of ZBrush and it's GoZ feature to Maya, I was able to produce and export the initial 17 facial blend shapes with the click of a button! My process in ZBrush was to create a layer (for…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…