This is sad news, Kevin was a huge inspiration. I adored his gear of war work and it was one of the first examples I’d seen of how z brush could be used on environment assets. RIP
Have you looked at Adobe's site? Tons of great resources to get you going: https://substance3d.adobe.com/tutorials?software=Substance%203D%20Designer As just one example: https://substance3d.adobe.com/tutorials/courses/creating-a-tudor-house-wall
There was an example posted somewhere within that Twitter thread- I can't find it, though. They showed the version the generator recreated as something akin to a messed up VHS tape- huge blocks of random colors and structural corruption
Example, exported from zbrush to max from max to blender back to max from max to substance painter? What is the size limit of an fbx file for substance painter This is a multi-conditional question/concern, which is why its not under sub threads. Have they updated the importing of the .fbx format in blender cause there is…