I realize I never posted the Wireframe & Tricount (oops). Eventually I will be adding a clip or still for in game capturing how the cloth simulation and rig works together :)
Hey I get these weird pins when i check the wireframe on my subtool and i was really wondering what it is, because i have never seen this before. If anyone knows please tell me
Heres another shot of the issue with the wireframe included. The back face is removed, however I have closed it before and it still has this issue. I can post an obj if that would help find a solution. Thanks for looking!
Decimation is an ugly business, that wireframe is extremely painful to look at, haha. Then renders look pretty decent though, the structure is just really messy after breaking it down like that.
Thanks for the feedback guys :) I'll throw up an image tomorrow of the tank with a wireframe... I need to find out from a lecturer how to do that within 3DS Max!
Hey! Small update on the portal support and render quality in marmoset, i also put the wirefram in case you can advice me for correction or have any suggestions.
Looks good, I would love to see the wireframe. About the render, looks like there is no cast shadow, it's a bit weird. We can see some AO but that's all.