Thanks, dude. The handle I made was supposed to be a sort of pistol grip, so it's about that size. Also, all of the tape was actually made with rings :o . Kinda took the easy way out as I just wanna get to the baking/texturing as those are currently my weakest skills. Now that you mention it, I could just delete one side…
Here's another update. I had to do the body over because the work flow just wasn't workin. On the main body what I did was take a plane and cut it up and move the points around until it looked like the back of the saw. I did the same thing with the front of the saw and bridged the two planes together. After that then I cut…
It's only natural to model in a set way. It's the path of least resistance and we're very good at finding it and running with it in everything we do. I tend to find that even though I start a model in a certain way (bridge of the nose then down around the mouth, build out from there) I constantly find new methods in the…
Hi we're looking to fill a Technical artist role at our studio based in central london. must have previous experience on multiple released high quality 3d projects , Vr experience is a benefit but not essential. You'll be working on award winning VR haptic medical procedure simulations. our main tools are unity ,…
Hi everyone, I'm currently in the process of creating my first scene in udk, its very early in development but I figured I may as post it and i'll have a work log as I go. Any crits or suggestions you have please let me know :) - Currently the water is just placeholder until I figure out to make my own that is much more…
Hey all, I'm trying to find a few older techniques for texture blending models into the terrain. I've been playing around with HeroEngine and having tons of fun so far, but being fairly new with environmental design I've hit a lot of roadblocks on the best ways to piece together a decent looking environment. Trying to…
Hi, I'm trying to make sense of the workflow from low poly to high poly. Basically here is one of my model: My goal is to bring this into zbrush and just trim some edges to make it looks old. My initial thought would be to UV in maya --> bring fbx into zbrush to work on it --> bake the high poly from zbrush onto the low…
I found this amazing concept of a sword on Pinterest and decided to make it into 3D! I mainly blocked out the main shapes in Maya and brought the midpoly into Zbrush to give it more detail. I then put it back into Maya as I built the candle mostly in Zbrush and had to Quad-draw over it to get a good lowpoly for it to bring…
First thing that bug me is the scale of the overall scene. plus texture details are also very big and compare to the things around. I think you are following this https://www.pluralsight.com/courses/game-environment-modeling-fundamentals Look at the scale of the assets to each other. Make the longer bridge. right now scene…
I took the time to set shortcuts in max so I don't have to waste digging through menus once you set shortcuts for as much as you can I mean bridging, and swift loop, and even setting to show and hide end results in your modifier stack.. You will love the program. If you don't work with shortcuts your rising for a fall if I…