I'd say get to grips with Illustrator and Flash. Most people know Photoshop well enough to do the basic tasks of creating mock-ups. The real skill comes in being able to do everything you do in Photoshop; in Illustrator. The next step is taking your vector graphics from Illustrator into Flash and animating them. There are…
Looks much better, you can push it more to get it kick ass! Here's my two cents: - Do you have any Ambient Occlusion for your texture? I think, if you do, maybe push it more, if not, maybe check out some tutorials : http://www.3dmotive.com/training/free/rendering-ambient-occlusion-using-mental-ray/?follow=true - I think…
@Synaesthesia : I think I understand what you mean (basically putting the "Plane" and "Render" folders from the Zip next to the "Bake" and "Previewer" folders of a given project) but I don't see any visual difference after loading an existing project again. I think what @oglu and myself are looking for is a simple way to…
Well!...that's the Surface Web your average (...but aptly dehumanised labeled) "consumer" is aware of plus woefully ignorant to other hidden thriving realms onion'd within the www. info space Sir Timothy John Berners-Lee "TimBL" initially afforded them en masse. Now aside from the Dark Net, which contrary to popular belief…
So, I am not an environment artist as such I will not critique your work, but your portfolio website. First thing, the good. You put your art work right in my face. You did not make me hunt it down at all. That is very good! Ok now for the things I would say that should be improved... Your website is super super wide. My…
I have to agree with Ruz. It reminds me of the way I did faces by slicing, hacking, and cutting my way along, its not "wrong" because it is an important skill to have and will teach you much as you hack and slice. It just isn't as efficent with your time as using edge loops. Also if you keep your loops clean and don't cut…
Yo, Nice ta meetcha. Definatly have some issues here as far as construction goes. First and foremost, the final dosnt capture the proportions and silhouette of the concept. which as folks have already said is pretty awesome. The second issue that i see is that you are modelling parts of your mesh and carrying them through…
Any time you can pose your character as close to their default posture the less chance you have of something stretching or deforming weirdly. Whats the best default posture for all characters? Depends on what their default posture in game is going to look like... Since most characters don't turn around in a T pose in fact…
Hiya: I've been out of the loop for a while creating 3D content of any description, as a result psych'd to finally get back into the 'groove' having a crack refreshing various skillsets through a complex long held hardsurface passion project (...which I confess is in tandem with other personal stuff on another forum) Hence…
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