As Eric says, 2 materials. To set this up for Substance Painter you need to apply 2 different materials to both the body/head respectively in your 3D program. Name them accordingly and export the whole model as an .FBX. Sub Painter will recognise the mats from the .fbx and set up your project with 2 independent texture…
I bet its very unlikely adam, but being self employed it would not be a good thing to do:/ don't fancy getting sued even of the chance is small of that happening and it s more about client confidence really. low odor,yeah it seems like they have shown the final product, but they don't want me showing the breakdown or…
It's cool they show the bitmaps used in the effect. I think I also see a UV distortion effect in there, the one they are changing with the Speed shader parameter. And there's a camera post process for the bloom/glows. I've been doing a lot of UV distortion stuff lately. I shared some screenshots of my node setups in my…
Vassago - Damn right ad space. It's either that or we rob you guys. ;) It's only 1 banner ad so I think you'll be OK. Eric - I've definitely considered them, and I'll do what I can to have you guys support us by not blocking them on Polycount (pwetty-pweez). Xenobond - Fucking laugh out loud... Glad you guys are digging…
Take a look at Shader FX, it ships with Maya. You can distort the UVs using a texture. I posted an example recently. http://polycount.com/discussion/160691/sketchbook-eric-chadwick I used Shader Forge in Unity to make it, but I also used Shader FX in 3ds Max to do the same thing. Same setup in Maya. Let me know if you want…
Hey Eric, i forgot to say but i have tweaked the bloom too it was too strong and i reduced it enough for not blooming all stuff on map and looking weird as it was. So i face the camera to the sofas (place where the bloom hit harder because of window illumination) and start messing with the numbers until this don't pop out…
Thanks for taking a look and the kind words. I really think the guys over at Valve did a amazing job on the L4d2 characters, the modeling and the facial animation/expression is just top notch. The shrimp hat is from "The Beaver Boys" skit on Tim & Eric Awesome show. If you haven't seen it it's basically two bar hoping…
Hi Eric, Today I tried reconstructing your Landscape material, but I'm getting this error. Even when noting is plugged-in. I'm wondering if I setup my LayerBlend Correctly. With the LayerBlend node Layer (0) is set to AlphaBlend, but when I set this to LB-HeightBlend it makes a new layer. I have noticed that all the…
Eric. The problem is my mask is for a material group rather than a layer. Can I copy a material group? Seem to remember that couldn't be done. Regarding how I'd like it, what DDO does for me is allow incredibly complex PHotoshop layering without me having to understand layers. I'd much prefer a solution that is implemented…
Primus: Frizzle Fry (best album IMO) Eric Truffaz: The Mask (great Jazz Trumpet player, some traditional sounding, some great spy/robbing a bank sounding music) String Tribute to Tool Mushroom Jazz 4 Doosu (local Dallas band) Course of Empire (local Dallas Band) Tomahawk (if you like Mike Patton (Faith No More), check it…