In Unreal 4 they replaced distortion with refraction. I haven't looked into it yet, still learing a few other things before I get to it, but here is the unreal 4 documentation for it: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_14/index.html OH I DIDN'T READ THE LAST THREE POSTS!…
Hi Sama, Here's the deal: DXTN compression splits your image along 4-pixel boundaries, and each 4X4 tile gets its own palette. If you want your texture to look good, the lines on your image need to coincide with those 4-pixel boundaries. Your highlighted section looks crummy because the borders of those blue rectangles…
Any particular reason why you only put 2 inward curves at the handle?..I think it would be more easy to grab if there were 4 of them to match up with the 4 fingers. The other thing that I see lack from your model is a "characteristic" of the knife itself. I agree with Shad0wForce, if you can add some carved in decoration…
damn this place is HERE because of PPMs and I really miss those days. Id love for this to start again with Quake 4. However it sounds as if we need coders to fill in the gaps for the artistsapparantly. Im not sure how difficult it is to make a PPM for Quake 4 but it just seems it would be fitting for this to be THE GAME…
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
Managed to resolve this with the help of the marmoset discord community yesterday but now, another piece of the mesh has this issue.... it's like playing whack-a-mole. I loaded everything with the quickloader and made sure to check that the highpoly is at the same position etc, i really did follow the correct steps. It…
We are looking for a 3D
Artist for models and textures (environment / props / items) . The assets are intended
for a VR project and should hence be mid- to low-poly. The style
should be similar to League of Legends or Heroes of the Storm. Beside
those, here is another example in a similar style:…
Greetings, Hopefully you guys can help me out on this one - pretty complex and unique situation I've got going on. Long story short, I've started helping out a few friends on an Indie game project that they've been working on for a long time, and they made a few rookie mistakes early on that need some fixin' (I think).…
One thing I forgot to say and I dont think anyone has brought up is while the battery is bout 4-5 hours, this thing holds a charge! With the 3ds you could have a full charge and leave it off the charger for a few days and the thing will be damn near dead. With the vita that is not a issue. Mine was not on a charger for…
I think you're confusing what "looping" means. It just means that whatever is happening at the end leads to the beginning, in a way that you can't tell where the thing starts or ends. So you can make it loop with the particles fading out, moving, growing etc. That article I linked to has an example of the looping smoke…